CHALLENGES

This page gives an overview of our student challenges. Have a look at our past and current challenges to get an idea of what we have to offer. Excited? Check the future challenges to see the challenges you can apply for now!

Serious Pension Game

To ensure an income after retirement, people save up money for their pension during their working years. However, people only become interested in pensions as they grow older, as the perception is that this supposedly only becomes relevant close to retirement. The problem of this low interest for one’s pension at an early age, is that the impact on income is high once an employee is retired, whereas the opportunity to take appropriate measures decreases later on in their working life.

X!Delft partner AEGON, who is an active player in the pension market wants get people interested in thinking about pensions, especially the younger generations. Together we are organising a second challenge. Based on the results from our previous AEGON student challenge where students came up with various options on how to engage youngsters early one this challenge is aimed at designing a serious game to interest youngsters to start thinking about their pension.

To participate in this challenge we are looking for two interdisciplinary teams of four enthusiastic, driven Master students each. Both teams will develop their own game through an iteration of designing, testing and evaluating their game. You don’t have to apply as a team.

You will be supported by experts from AEGON and TU Delft. Are you an MSc student and do you have interest in game design and, public engagement and are you interested to contribute to increasing awareness on pensions, then we could be looking for you!

The challenge details are as follows:

This is a paid(!) challenge, offering a net salary of on average 10-12 EUR per hour

– We are ideally looking for students …
… who can work at least 1 to 1,5 days a week

… with a preferred background in IDE, TPM or EEMCS

… who have a keen interest in serious games

– This challenge will start beginning of November 2019, the kick-off is planned for 8 or 15 November 2019 @ AEGON in The Hague

– At the start of the project you will receive a training on project management and presentation development by X!Delft partner Roland Berger (half a day)

– Deliverables include a playable prototype and a presentation for X!Delft partner AEGON

– Duration of the challenge is expected to last 3 months – finish game before end January

– Overall Challenge supervision: Susanne Sleenhoff (Sleenhoff@tudelft.nl)

– Technical supervision:
Rens Kortmann from the TU Delft Game Lab

Do you want to apply? Please make sure you are a member of X!Delft Students and send a short motivation to students@xdelft.nl. Application period ends October 27.

Predictive maintenance 

Currently, maintenance is carried out according to a fixed schedule aimed at minimizing system failure or downtime. This type of maintenance is not only very inefficient, it is also costly in the sense that it consumes unnecessary resources by performing maintenance when it is not yet needed.

The use of predictive maintenance allows manufactures to lower maintenance costs, maximize uptime and improve production output. Hence, this technology holds great promises for any company or institution that incur high maintenance cost.

The goal of this challenge is to make an inventory of the state-of-the-art of predictive maintenance technology and business potential and describe how this technological development can be applied in the workfield of each of the X!Delft partners. Heineken is one of the X!Delft partners that is engaged in the project.

Safe driving

Although cars get smarter all the time, people tend to rely too much on them or don’t know how to use them effectively, thereby offsetting the potential safety gains. For many companies, participation of their employees and vehicles in everyday traffic is considered a key business risk, resulting in safety risks and increasing cost from car damages.

X!Delft partner Leaseplan, a large provider in automobile leasing and fleet management, wants to offer solutions that help clients and their employees to minimize damage as well as wear and tear to vehicles. Together with Leaseplan, we organize a student challenge, aimed at developing and testing new innovative and simple solutions that reduce car damage and increase driver safety for Leaseplan’s existing vehicle fleet. The challenge will be structured in several distinct stages, making up a complete design cycle. The various stages to go through problem and data analysis to design, exploring existing solutions, to prototyping and testing of potential solutions.

During the first stage of the challenge, taking place from half october until the end of december, two teams simultaneously work on two different parts. One team (3 students) will conduct a comprehensive data analysis, to identify which segment in  Leaseplan’s customer base would be most attractive to target and to assess the economic opportunity to develop effective solutions. The team will have access to an extensive dataset with vehicle and driver data made available by Leaseplan for this challenge, enabling them to perform advanced analytics. The other team (3 students)  will conduct a market review of readily available solutions for monitoring driver behavior and feedback and who will set-up and conduct a field trial to test those solutions most interesting for the target client segments.

Past Challenges

VolkerWessels – Generative design

To decrease the amount of time needed to design a building, or for example a bridge, Computer Generated Designs are an option. Instead of letting a human engineer design all aspects of a construction, Computer Generated Designs allows a computer to generate and optimize the design within the constraints defined by an engineer. The objective of this method is to produce better and more unique designs that are optimized within the given envelope, while being generated within a much shorter time frame.

VolkerWessels, a construction company, asked us to form a student team with X!Delft master students with different backgrounds to do research on this new technology. The student team that participated in the VolkerWessels Generative Design challenge has finished. They researched the current state-of-the-art in Generative Design and what this new technology can mean for VolkerWessels.

We asked Hector, one of the members of the student team, about how his experiences were during his participation in the project. ”Working with X!Delft was a great opportunity to apply my knowledge from university into the industry and learn how companies in the Netherlands work. I would certainly advise other master students to take the opportunity to do this type of challenges!

Avatar challenge – Ministery of I&W

With the help of avatars, it is possible for operators to remotely carry out physical actions by means of “telepresence”, whereby the operator is (to a certain extent) created the illusion that he himself is present on the spot and performs actions. This offers advantages in situations where, for security reasons, it is not desirable for people to be physically on location, but also if certain knowledge and skills are required in the short term and they are not available in the immediate vicinity, but quickly via telepresence. An example of when this technology is used is when surgeons perform minimally invasive operations using the Davinci surgery robot, whether they are standing next to the patient or thousands of kilometres away. Another example is the use of remote-controlled military drones.

The Ministry of Infrastructure & Water is also interested in avatars. It is becoming increasingly busier on the Dutch roads, and new technologies are increasingly being looked at to help ensure the flow of traffic on our road network in a safe, reliable, effective and cost-efficient manner. In addition to the many other applications, avatars could also play an important role in this area in the future. In order to better understand the state of affairs in the field of avatars, but also where the possibilities for using avatars lie, where the benefits lie and how large they are, the Ministry of Infrastructure & Water Management has asked X!Delft to set up a student team that can make an initial exploration of avatars. The student team worked on this project from december 2018 – april 2019.

AEGON – Pensions

As a student, your pension is probably the last thing you want to think about. However, how we live at the age of 70 could be influenced by the decisions we make today.

Aegon, a multinational life insurance, pensions and asset management company, is convinced we should. Therefore, Aegon wonders how they can trigger people to start thinking about their pension at an earlier age already. To answer this question, Aegon organized a design sprint in collaboration with X!Delft students. The aim of the sprint is to design a “nudge” that increases awareness for pensions among young people. The design sprint was an inspiring day, where both the students and AEGON learned a lot. From november 2019, the winning ideas will be further developed by X!Delft student teams.